Job cuts ground Flight Simulator
Posted: Sat Feb 07, 2009 1:19 pm
by GerryW
I know it should be in the FS Forum, but I think more people read here than over there.
The future of Microsoft's long running Flight Simulator series has been cast into doubt, after the software maker US laid-off the entire development team.
Microsoft says it is "committed" to the series, despite shutting the Aces studio when it cut 5000 jobs.
more here...
Re: Job cuts ground Flight Simulator
Posted: Sat Feb 07, 2009 1:58 pm
by ZeroAltitude
FS will stay alive for at least six or seven more years.
Dozens of software companies live off of FS add-ons.
Re: Job cuts ground Flight Simulator
Posted: Sat Feb 07, 2009 8:49 pm
by GerryW
Dozens of software companies live off of FS add-ons.
...concerns FS2004 and FSX.
And that's why these firms wouldn't feel sorry about a break in new FS releases. So they could concentrate on one (or two) releases already some time established.
Re: Job cuts ground Flight Simulator
Posted: Sun Feb 08, 2009 11:15 pm
by 3WE
I used to see MSFS adds in aviation magazines, and now it seems that X-plane is there.
I have yet to get FSX (computer's a bit old).
I have repeatedly read how X-plane's flight models are a two notches better, but given that neither model can send sensations to my rear end, nor inner ear, nor my CH yoke and pedals, I wonder har far X-planes flight models go on providing "realism".
And, hearing Dummy, RCL, Flyboy and ITS mention that even thier multi-million-dollar simulators have shortcomings, I've struggled to wonder how X-plane could be "remarkably less fake" than MSFS.
I used to think MSFS had the edge on having the world's airports, terrain, navaids, and numbers of aircraft, and maybe emulation of weather/visibility. Then again the 8 to 9 upgrade has a glitch where rabbit strobes bust through two miles of pea-soup fog- making the runway edge visibile well before minimums after you've painstakingly entered 200-ft and 1/2 mile into the weather box.
I am wondering if X-plane may now have the edge on cockpit renditions and the view out the windshield. (an ongoing frustration with MSFS).
I still await a simulator that might utilize genuine sattelite photos, and an extra-snazzy 3-D rendition of stuff.
All that being said- flight simulators are actually awfully boring compared to typical computer games- so I'm not surprised if demand for them and upgrades is limited.
Re: Job cuts ground Flight Simulator
Posted: Sun Feb 08, 2009 11:23 pm
by 3WE